Viper's Rebirth
Spell Normal

Viper's Rebirth

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Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 7, 2026
48± 6/ 100
Power Score
Intrinsic 46
Deck 49

Viper's Rebirth — Power Evaluation

Final Score: 48 ± 6 · Confidence: Medium

  • Intrinsic: 46 · Deck: 49 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Utility

Why it scores here

Viper's Rebirth is a conditional Graveyard revival: it needs every monster in your Graveyard to be Reptile-Type, then Special Summons one non-Tuner monster from the Graveyard and destroys it in the End Phase. It converts a Reptile GY body into a one-turn effect trigger or material, and the monster returns to the Graveyard, so it can be reused. It earns no points for high ATK or for the Reptilianne/Ogdoadic popularity, which the deck evidence shows mainly as partner density and not as strength. The Reptile-only activation condition and the lack of any searcher or observed combo data hold the score down.

Axis scores

Axis Score Evidence
Accessibility 35 Spell with no searcher and a Reptile-only GY activation condition; it is run 1–2 copies in 19 sampled decks, but nothing in the text makes it reliably live in hand (verified text, inferred route).
Combo & Conversion 35 Text gives one step (Special Summon a non-Tuner from the GY) and no combo boards were recorded, so conversion is text-only inference (inferred).
Resource Economy 55 No card draw or refuel; the revived monster is destroyed and returns to the GY, so the card is reusable but gives no net advantage (verified text, inferred value).
Effect & Interaction 5 No negation, removal, or hand-trap reach, so there is no opponent interaction (verified text).
Material Utility 40 The revived monster is a usable body for one turn, but the text gives no material or name-fit detail for the summoned card (inferred).
Resilience & Flexibility 40 A Spell that depends on a GY condition, so one negate or a broken GY state ends it; it can recur each turn when the condition holds (verified text, inferred).
Deck-Building Efficiency 60 One copy in a Reptile-leaning deck with a mild restriction; the usage data shows a typical 2-copy slot in one archetype (observed).

Calculation

Weight profile: Primary role Recovery / Recursion only; no secondary blend. Intrinsic ≈ 46, Deck ≈ 49, Meta = provisional. Modifiers: Conditional activation restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reuses a Graveyard monster for a turn without a searcher
  • Reusable each turn when the GY condition holds
  • Shows up in 19 sampled decks across 7 archetypes, mainly Reptilianne and Ogdoadic

Weaknesses

  • Reptile-only GY condition restricts when it can be used
  • No searcher, draw, or refuel, so no card advantage
  • No recorded combo boards, so its conversion power is unproven

Counters / choke points

  • Any negate on the Spell ends the play
  • A GY that contains non-Reptile monsters shuts it off
  • Graveyard hate that removes or banishes the target monster

Best use

Recovery / Recursion. Decks: Reptilianne, Ogdoadic/Abhyss, Venom. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Reptile-only GY condition, non-Tuner GY revive, End Phase destroy; 19 sampled decks run it, 1.89 average copies, 7 distinct archetypes
  • Observed: Usage statistics: 100% inclusion in Reptilianne at typical 2 copies; Top partners: Snake Rain 94.7%, Offering to the Snake Deity 89.5%
  • Inferred: Live-in-hand reliability is limited by the Reptile GY condition; Reusability comes from the monster returning to the GY
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited)











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